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		<updated>2026-04-06T16:15:06Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Anti-Freak_Jackal</id>
		<title>Strategy:Anti-Freak Jackal</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Anti-Freak_Jackal"/>
				<updated>2020-01-19T09:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Anti-Freak Jackal of Hellsing fame is essentially a [[micro launcher]] with a very small blast radius built into a pistol. Against hordes of far-off enemies, it can be a powerful weapon, especially if you have Son of a Gun and/or Son of a Bitch at high levels. While the fact that it can be dual-reloaded might suggest that it was meant to be used in Dualgunner mode, as Alucard himself used it, you may also want to use it with Sharpshooter for max damage. That being said, careless use of the Jackal can destroy items and explode barrels, so you may want to keep a backup pistol handy. Although the Jackal's blast radius is modest compared to other things that go boom, it's still not a good idea to point-blank enemies using this weapon.&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Anti-Freak_Jackal</id>
		<title>Strategy:Anti-Freak Jackal</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Anti-Freak_Jackal"/>
				<updated>2020-01-19T09:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Jackal of Hellsing fame is essentially a [[micro launcher]] with a very small blast radius built into a pistol. Against hordes of far-off enemies, it can be a powerful weapon, especially if you have Son of a Gun and/or Son of a Bitch at high levels. While the fact that it can be dual-reloaded might suggest that it was meant to be used in Dualgunner mode, as Alucard himself used it, you may also want to use it with Sharpshooter for max damage. That being said, careless use of the Jackal can destroy items and explode barrels, so you may want to keep a backup pistol handy. Although the Jackal's blast radius is modest compared to other things that go boom, it's still not a good idea to point-blank enemies using this weapon.&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Anti-Freak_Jackal</id>
		<title>Anti-Freak Jackal</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Anti-Freak_Jackal"/>
				<updated>2020-01-19T08:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{ranged weapon|&lt;br /&gt;
weapon_name=Anti-Freak Jackal - [[Pistol_Types|Pistol Family]]|&lt;br /&gt;
weapon_dmg=5d3/5-15, [[explosions|radius]] 1|&lt;br /&gt;
weapon_avgdmg=10|&lt;br /&gt;
weapon_dmgtype=[[Damage type#Fire|Fire]]|&lt;br /&gt;
weapon_accuracy=+4|&lt;br /&gt;
weapon_ftime=1.0 second|&lt;br /&gt;
weapon_rtime=2.0 seconds|&lt;br /&gt;
weapon_clip=6|&lt;br /&gt;
weapon_ammo=[[10mm ammo]]|&lt;br /&gt;
weapon_areload=[[Alternate reload#Dual reload|Dual reload]]|&lt;br /&gt;
weapon_afire=[[Alternate fire#aimed shot|Aimed shot]]|&lt;br /&gt;
weapon_get=Random (10+)|&lt;br /&gt;
weapon_quote=None|&lt;br /&gt;
weapon_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;}&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
weapon_description=''In the name of God, impure souls of the living dead shall be banished into eternal damnation. Amen.''|&lt;br /&gt;
weapon_other=The Anti-Freak Jackal is a pistol that has a blast radius not unlike a miniature rocket launcher. Care must be taken in its use to avoid destroying items and setting off barrels, and point-blank use is not recommended.|&lt;br /&gt;
weapon_source={{Wiki|Hellsing}} (Anime/Manga)}}&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Anti-Freak_Jackal</id>
		<title>Strategy:Anti-Freak Jackal</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Anti-Freak_Jackal"/>
				<updated>2020-01-19T08:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: Created page with &amp;quot;The Jackal of Hellsing fame is essentially a micro launcher with a very small blast radius built into a pistol. Against hordes of far-off enemies, it can be a powerful wea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Jackal of Hellsing fame is essentially a [[micro launcher]] with a very small blast radius built into a pistol. Against hordes of far-off enemies, it can be a powerful weapon, especially if you have Son of a Gun and/or Son of a Bitch at high levels. That being said, careless use of the Jackal can destroy items and explode barrels, so you may want to keep a backup pistol handy. Although the Jackal's blast radius is modest compared to other things that go boom, it's still not a good idea to point-blank enemies using this weapon.&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Melee_Types</id>
		<title>Strategy:Melee Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Melee_Types"/>
				<updated>2014-06-17T07:55:40Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Melee weapons are not very useful in general games because they are inaccurate without any levels in [[Brute]] and do not deal enough damage to warrant their inconvenient range unless you are [[berserk]]. And, of course, if you're berserk then you might as well just shoot things - you'll get the massive bonus that berserk gives to your resistances either way.&lt;br /&gt;
&lt;br /&gt;
Attempting to [[Medals#Conqueror Badge|conquer]] the game is one situation where a shooting strategy with melee as a secondary priority really works. Work towards a melee master trait (get the non-brute requirements first, though) and shoot things until they die as you normally would. Once you have your melee master trait, you can easily clear out the [[Unholy Cathedral]] on floor 17 (in fact, you could probably fight the [[Cyberdemon]] with your chainsaw too) and claim your artifact melee weapon. From there the game should be reasonably simple; you have an extremely powerful murderstick and the traits to use it - go nuts!&lt;br /&gt;
&lt;br /&gt;
== Angel of Berserk/Melee-based Characters ==&lt;br /&gt;
Unless attempting a [[Medals#Gargulec Medal|Gargulec Medal]] run, don't try to kill everything. [[former sergeant|Sergeants]] and, on higher difficulty levels, [[demon|demons]] will be difficult to deal with.&lt;br /&gt;
&lt;br /&gt;
Sergeants, if they're getting in the way, can be dealt with by [[Strategy:Giftdropping|giftdropping]] but demons represent a source of unavoidable damage - they're faster and stronger than you, so run away before they get close! Also, hell's arena will murder you good - stay away even if everything's going great, it won't be worth it.&lt;br /&gt;
&lt;br /&gt;
Other enemies will be a nuisance sometimes, but their attacks are much easier to avoid than the sergeants, who never miss, and the demons who are better at melee than you are right now. Use [[Tactics|running mode]] and [[Dodging|sidestep]] their projectiles as you approach to reduce the accuracy of other enemies, such as former captains and imps, to almost nothing.&lt;br /&gt;
&lt;br /&gt;
As long as you have the Berserker trait by the time you're finishing up in [[The Chained Court]] then everything should be fine for the midgame. Once you have that trait and the chainsaw, you should still avoid fights with powerful enemies unless you're berserk. However, the trait will help you with that:&lt;br /&gt;
&lt;br /&gt;
Berserker will make you berserk (which is basically super speed + extreme resistance to damage + deathtouch now that you have a chainsaw) after roughly 4 melee attacks in quick succession, or if you take a large percentage of your max HP in damage. Attacking four times means that you're probably taking damage from fighting, so Berserker only really works when you're willing to spend health on it. If a fight looks too dangerous to run in and get a berserk chain going, walk around the edges of the level and look for smaller fights or big powerups.&lt;br /&gt;
&lt;br /&gt;
Once you defeat the cyberdemon and then clear the Unholy Cathedral - which is simpler than it sounds, you're rather good at 1v1 by this point - you will be given an artifact melee weapon, almost certainly the [[Longinus Spear]]. It deals enough damage to instantly kill anything, so at this point your only problem is getting close to your victims. Or, because you're certainly powerful enough to tear the final boss in half, you can just dive straight down to level 24 and do that.&lt;br /&gt;
&lt;br /&gt;
=== Melee Marine - [[Traits#Vampyre_-_Marine_Only|Vampyre]] ===&lt;br /&gt;
Vampyre is a rather straightforward melee trait - it gives you HP back when you kill things, so the downside of Berserker (that it generally costs HP to activate) suddenly gets a lot easier to deal with in early levels.&lt;br /&gt;
&lt;br /&gt;
Remember that you can farm pain elementals (or arch-vile respawns, for the daring marine) for decent HP gain if you do it right.&lt;br /&gt;
&lt;br /&gt;
=== Melee Scout - [[Traits#Blademaster_-_Scout_Only|Blademaster]] ===&lt;br /&gt;
Blademaster gives you a free turn every time you kill something, so you can be more reckless when approaching groups of enemies. You're quite fast with Hellrunner 2 and the scout's natural speed, so a bunch of enemies won't get too many shots on you as you quickly run in and instantly destroy them one by one. If there's a lot of enemies, you'll probably even get Berserker to activate, at which point the fight becomes even easier.&lt;br /&gt;
&lt;br /&gt;
=== Melee Technician - [[Traits#Malicious_Blades_-_Technician_Only|Malicious Blades]] ===&lt;br /&gt;
Malicious Blades gives you berserk-like resistance to all damage types except for acid and plasma as long as you have a knife (or other blade, [[chainsword]] and [[Azrael's Scythe]] for example) in your prepared weapon slot.&lt;br /&gt;
&lt;br /&gt;
This can be extremely useful for melee characters who normally can't fight ouside of berserking, although you may have to watch out for [[Arachnotron|arachnotrons]] and [[former commando|former commandos]], because their attacks will go through your resistance and are fairly accurate even to a character with dodgemaster. It is also useful for ranged characters in some cases, because you don't need to actually use the knife to get the bonus, only hold it.&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Melee_Types</id>
		<title>Strategy:Melee Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Melee_Types"/>
				<updated>2014-06-17T07:55:12Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Melee weapons are not very useful in general games because they are inaccurate without any levels in [[Brute]] and do not deal enough damage to warrant their inconvenient range unless you are berserk. And, of course, if you're berserk then you might as well just shoot things - you'll get the massive bonus that berserk gives to your resistances either way.&lt;br /&gt;
&lt;br /&gt;
Attempting to [[Medals#Conqueror Badge|conquer]] the game is one situation where a shooting strategy with melee as a secondary priority really works. Work towards a melee master trait (get the non-brute requirements first, though) and shoot things until they die as you normally would. Once you have your melee master trait, you can easily clear out the [[Unholy Cathedral]] on floor 17 (in fact, you could probably fight the [[Cyberdemon]] with your chainsaw too) and claim your artifact melee weapon. From there the game should be reasonably simple; you have an extremely powerful murderstick and the traits to use it - go nuts!&lt;br /&gt;
&lt;br /&gt;
== Angel of Berserk/Melee-based Characters ==&lt;br /&gt;
Unless attempting a [[Medals#Gargulec Medal|Gargulec Medal]] run, don't try to kill everything. [[former sergeant|Sergeants]] and, on higher difficulty levels, [[demon|demons]] will be difficult to deal with.&lt;br /&gt;
&lt;br /&gt;
Sergeants, if they're getting in the way, can be dealt with by [[Strategy:Giftdropping|giftdropping]] but demons represent a source of unavoidable damage - they're faster and stronger than you, so run away before they get close! Also, hell's arena will murder you good - stay away even if everything's going great, it won't be worth it.&lt;br /&gt;
&lt;br /&gt;
Other enemies will be a nuisance sometimes, but their attacks are much easier to avoid than the sergeants, who never miss, and the demons who are better at melee than you are right now. Use [[Tactics|running mode]] and [[Dodging|sidestep]] their projectiles as you approach to reduce the accuracy of other enemies, such as former captains and imps, to almost nothing.&lt;br /&gt;
&lt;br /&gt;
As long as you have the Berserker trait by the time you're finishing up in [[The Chained Court]] then everything should be fine for the midgame. Once you have that trait and the chainsaw, you should still avoid fights with powerful enemies unless you're berserk. However, the trait will help you with that:&lt;br /&gt;
&lt;br /&gt;
Berserker will make you berserk (which is basically super speed + extreme resistance to damage + deathtouch now that you have a chainsaw) after roughly 4 melee attacks in quick succession, or if you take a large percentage of your max HP in damage. Attacking four times means that you're probably taking damage from fighting, so Berserker only really works when you're willing to spend health on it. If a fight looks too dangerous to run in and get a berserk chain going, walk around the edges of the level and look for smaller fights or big powerups.&lt;br /&gt;
&lt;br /&gt;
Once you defeat the cyberdemon and then clear the Unholy Cathedral - which is simpler than it sounds, you're rather good at 1v1 by this point - you will be given an artifact melee weapon, almost certainly the [[Longinus Spear]]. It deals enough damage to instantly kill anything, so at this point your only problem is getting close to your victims. Or, because you're certainly powerful enough to tear the final boss in half, you can just dive straight down to level 24 and do that.&lt;br /&gt;
&lt;br /&gt;
=== Melee Marine - [[Traits#Vampyre_-_Marine_Only|Vampyre]] ===&lt;br /&gt;
Vampyre is a rather straightforward melee trait - it gives you HP back when you kill things, so the downside of Berserker (that it generally costs HP to activate) suddenly gets a lot easier to deal with in early levels.&lt;br /&gt;
&lt;br /&gt;
Remember that you can farm pain elementals (or arch-vile respawns, for the daring marine) for decent HP gain if you do it right.&lt;br /&gt;
&lt;br /&gt;
=== Melee Scout - [[Traits#Blademaster_-_Scout_Only|Blademaster]] ===&lt;br /&gt;
Blademaster gives you a free turn every time you kill something, so you can be more reckless when approaching groups of enemies. You're quite fast with Hellrunner 2 and the scout's natural speed, so a bunch of enemies won't get too many shots on you as you quickly run in and instantly destroy them one by one. If there's a lot of enemies, you'll probably even get Berserker to activate, at which point the fight becomes even easier.&lt;br /&gt;
&lt;br /&gt;
=== Melee Technician - [[Traits#Malicious_Blades_-_Technician_Only|Malicious Blades]] ===&lt;br /&gt;
Malicious Blades gives you berserk-like resistance to all damage types except for acid and plasma as long as you have a knife (or other blade, [[chainsword]] and [[Azrael's Scythe]] for example) in your prepared weapon slot.&lt;br /&gt;
&lt;br /&gt;
This can be extremely useful for melee characters who normally can't fight ouside of berserking, although you may have to watch out for [[Arachnotron|arachnotrons]] and [[former commando|former commandos]], because their attacks will go through your resistance and are fairly accurate even to a character with dodgemaster. It is also useful for ranged characters in some cases, because you don't need to actually use the knife to get the bonus, only hold it.&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/John_Carmack</id>
		<title>John Carmack</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/John_Carmack"/>
				<updated>2014-05-28T09:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
{{Monsters|&lt;br /&gt;
monster_name=John Carmack|&lt;br /&gt;
monster_looks=&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;@&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;|&lt;br /&gt;
monster_hp=250 + 10&amp;amp;times;difficulty&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; = 260, 290, 340, 410, 500|&lt;br /&gt;
monster_ac=5|&lt;br /&gt;
monster_acc=+8 melee, +12 ranged|&lt;br /&gt;
monster_melee=1d3+15 = 16-18 = 17 avg|&lt;br /&gt;
monster_projectile=Attacks with a [[rocket launcher]]: 6d6 = 6-36 = 21 avg|&lt;br /&gt;
monster_speed=100%|&lt;br /&gt;
monster_dlvl=[[Hell Fortress]]|&lt;br /&gt;
monster_xp=0|&lt;br /&gt;
monster_inventory=Rocket launcher, [[Rocket]] (x30)|&lt;br /&gt;
monster_pickup=Yes|&lt;br /&gt;
monster_doors=Yes|&lt;br /&gt;
monster_atkchance=75|&lt;br /&gt;
monster_abilities=Takes no damage from [[fluids]] nor from his own attacks.. John Carmack periodically summons extra creatures to fight you, eight at a time.  Which ones he summons depends on how damaged he is.  (None of them give you experience)&lt;br /&gt;
&lt;br /&gt;
If he's unhurt, almost unhurt, or scratched, [[lost soul|Lost Souls]].&lt;br /&gt;
&lt;br /&gt;
If he's lightly wounded or wounded, [[cacodemon|Cacodemons]].&lt;br /&gt;
&lt;br /&gt;
If he's heavily wounded, [[hell knight|Hell Knights]].&lt;br /&gt;
&lt;br /&gt;
If he's severely wounded, [[baron of hell|Barons of Hell]].&lt;br /&gt;
&lt;br /&gt;
If he's mortally wounded or almost dead, [[revenant|Revenants]].&lt;br /&gt;
&lt;br /&gt;
If you damage John Carmack before he sees you, he will summon extra Barons of Hell around you.  (These ones *do* give you experience)|&lt;br /&gt;
monster_description=''You knew it. This is the true EVIL behind the invasion! This is the true mastermind of Hell! Kill him for he knows not the meaning of mercy! Kill him NOW!!!''|&lt;br /&gt;
monster_other=Hunts player precisely. Killing John Carmack is the only way to get a full victory.}}&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Classes</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Classes"/>
				<updated>2014-05-27T16:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: /* Master Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.&lt;br /&gt;
&lt;br /&gt;
All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
{{Anchor|Marine}}&lt;br /&gt;
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Starting Characteristics===&lt;br /&gt;
*+10 HP&lt;br /&gt;
*+50% duration for [[Items#Powerups|powerups]] (+25% on [[Nightmare!]])&lt;br /&gt;
*Advanced Trait: [[Badass]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Master Traits===&lt;br /&gt;
*Melee: [[Vampyre]]&lt;br /&gt;
*Pistol: [[Bullet Dance]]&lt;br /&gt;
*Shotgun: [[Army of the Dead]]&lt;br /&gt;
*Burst: [[Ammochain]]&lt;br /&gt;
*General: [[Survivalist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=20 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Marine Masters: Prerequisites and Blocks'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot; rowspan=2|'''Master Trait'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; colspan=9 width=250|'''Basic Traits'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; colspan=9 width=250|'''Advanced Traits'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Iro'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Fin'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''HR'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''TaN'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoB'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Rel'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''EE'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bru'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Jug'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Ber'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Int'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''WK'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bad'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|'''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Vampyre&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|O&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Bullet Dance&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Army of the Dead&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|O&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ammochain&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Survivalist&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scout==&lt;br /&gt;
{{Anchor|Scout}}&lt;br /&gt;
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Starting Characteristics===&lt;br /&gt;
*+10% [[Time#Speed_Modifiers|speed]]&lt;br /&gt;
*Stair sense (all stair tiles are always visible)&lt;br /&gt;
*Advanced trait: [[Intuition]]&lt;br /&gt;
&lt;br /&gt;
===Master Traits===&lt;br /&gt;
*Melee: [[Blademaster]]&lt;br /&gt;
*Pistol: [[Gun Kata]]&lt;br /&gt;
*Shotgun: [[Shottyhead]]&lt;br /&gt;
*Burst: [[Cateye]]&lt;br /&gt;
*General: [[Gunrunner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=20 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Scout Masters: Prerequisites and Blocks'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot; rowspan=2|'''Master Trait'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; colspan=9 width=250|'''Basic Traits'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; colspan=9 width=250|'''Advanced Traits'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Iro'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Fin'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''HR'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''TaN'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoB'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Rel'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''EE'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bru'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Jug'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Ber'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Int'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''WK'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bad'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|'''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Blademaster&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Gun Kata&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Shottyhead&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Cateye&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Gunrunner&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technician==&lt;br /&gt;
{{Anchor|Technician}}&lt;br /&gt;
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Starting Characteristics===&lt;br /&gt;
*Instant item use ([[time]] is 0.1s)&lt;br /&gt;
*Hacker tracking ([[Computer Map|Computer Maps]] show enemies, similar to [[Tracking Map]])&lt;br /&gt;
*Begins with [[technical mod pack]]&lt;br /&gt;
*Only class that can modify [[Specials|unique items]] (where applicable)&lt;br /&gt;
*Advanced trait: [[Whizkid]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Master Traits===&lt;br /&gt;
*Melee: [[Malicious Blades]]&lt;br /&gt;
*Pistol: [[Sharpshooter]]&lt;br /&gt;
*Shotgun: [[Fireangel]]&lt;br /&gt;
*Burst: [[Entrenchment]]&lt;br /&gt;
*General: [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=20 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Technician Masters: Prerequisites and Blocks'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot; rowspan=2|'''Master Trait'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; colspan=9 width=250|'''Basic Traits'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; colspan=9 width=250|'''Advanced Traits'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Iro'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Fin'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''HR'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''TaN'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoB'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Rel'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''EE'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bru'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Jug'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Ber'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Int'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''WK'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bad'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|'''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Malicious Blades&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|O&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Sharpshooter&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Fireangel&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Entrenchment&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Scavenger&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Classes</id>
		<title>Classes</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Classes"/>
				<updated>2014-05-27T16:44:42Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: /* Master Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.&lt;br /&gt;
&lt;br /&gt;
All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Marine==&lt;br /&gt;
{{Anchor|Marine}}&lt;br /&gt;
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Starting Characteristics===&lt;br /&gt;
*+10 HP&lt;br /&gt;
*+50% duration for [[Items#Powerups|powerups]] (+25% on [[Nightmare!]])&lt;br /&gt;
*Advanced Trait: [[Badass]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Master Traits===&lt;br /&gt;
*Melee: [[Vampyre]]&lt;br /&gt;
*Pistol: [[Bullet Dance]]&lt;br /&gt;
*Shotgun: [[Army of the Dead]]&lt;br /&gt;
*Burst: [[Ammochain]]&lt;br /&gt;
*General: [[Survivalist]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=20 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Marine Masters: Prerequisites and Blocks'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot; rowspan=2|'''Master Trait'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; colspan=9 width=250|'''Basic Traits'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; colspan=9 width=250|'''Advanced Traits'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Iro'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Fin'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''HR'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''TaN'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoB'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Rel'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''EE'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bru'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Jug'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Ber'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Int'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''WK'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bad'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|'''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Vampyre&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|O&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Bullet Dance&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Army of the Dead&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|O&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Ammochain&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Survivalist&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Scout==&lt;br /&gt;
{{Anchor|Scout}}&lt;br /&gt;
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Starting Characteristics===&lt;br /&gt;
*+10% [[Time#Speed_Modifiers|speed]]&lt;br /&gt;
*Stair sense (all stair tiles are always visible)&lt;br /&gt;
*Advanced trait: [[Intuition]]&lt;br /&gt;
&lt;br /&gt;
===Master Traits===&lt;br /&gt;
*Melee: [[Blademaster]]&lt;br /&gt;
*Pistol: [[Gun Kata]]&lt;br /&gt;
*Shotgun: [[Shottyhead]]&lt;br /&gt;
*Burst: [[Cateye]]&lt;br /&gt;
*General: [[Running Man]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=20 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Scout Masters: Prerequisites and Blocks'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot; rowspan=2|'''Master Trait'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; colspan=9 width=250|'''Basic Traits'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; colspan=9 width=250|'''Advanced Traits'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Iro'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Fin'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''HR'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''TaN'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoB'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Rel'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''EE'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bru'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Jug'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Ber'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Int'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''WK'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bad'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|'''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Blademaster&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Gun Kata&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Shottyhead&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Cateye&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Gunrunner&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technician==&lt;br /&gt;
{{Anchor|Technician}}&lt;br /&gt;
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Starting Characteristics===&lt;br /&gt;
*Instant item use ([[time]] is 0.1s)&lt;br /&gt;
*Hacker tracking ([[Computer Map|Computer Maps]] show enemies, similar to [[Tracking Map]])&lt;br /&gt;
*Begins with [[technical mod pack]]&lt;br /&gt;
*Only class that can modify [[Specials|unique items]] (where applicable)&lt;br /&gt;
*Advanced trait: [[Whizkid]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Master Traits===&lt;br /&gt;
*Melee: [[Malicious Blades]]&lt;br /&gt;
*Pistol: [[Sharpshooter]]&lt;br /&gt;
*Shotgun: [[Fireangel]]&lt;br /&gt;
*Burst: [[Entrenchment]]&lt;br /&gt;
*General: [[Scavenger]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;&amp;quot;&lt;br /&gt;
|colspan=20 style=&amp;quot;background: darkred; color: yellow; font-size: 120%; text-align: center&amp;quot;|'''Technician Masters: Prerequisites and Blocks'''&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background: #333; text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot; rowspan=2|'''Master Trait'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 1px 1px&amp;quot; colspan=9 width=250|'''Basic Traits'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0 1px 1px&amp;quot; colspan=9 width=250|'''Advanced Traits'''&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Iro'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Fin'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''HR'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''TaN'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoB'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SoG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Rel'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''EE'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bru'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Jug'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Ber'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DG'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''DM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Int'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''WK'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''Bad'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|'''SM'''&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|'''TH'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Malicious Blades&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|O&lt;br /&gt;
|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Sharpshooter&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|X&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 0px 0 1px&amp;quot;|X&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Fireangel&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
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|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
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|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
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|- style=&amp;quot;background: #333;&amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Entrenchment&lt;br /&gt;
|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|O&lt;br /&gt;
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|-&lt;br /&gt;
|style=&amp;quot;text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0&amp;quot;|Scavenger&lt;br /&gt;
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|style=&amp;quot;text-align: center; border: solid darkred; border-width: 0 1px 0 1px&amp;quot;|1&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Pistol_Types</id>
		<title>Strategy:Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Pistol_Types"/>
				<updated>2014-05-27T16:41:46Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: /* Pistol Technician - Sharpshooter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Pistols aren't very useful in general games because of their reliance on pistol-specific traits - [[Traits#Son_of_a_Gun|son of a gun]] and [[Traits#Dualgunner|dualgunner]]. If you aren't getting these traits, the pistol will see little use beyond level 1 - the shotgun reloads quickly enough to not need a backup weapon and the pistol is no better at very long range than the shotgun is.&lt;br /&gt;
&lt;br /&gt;
However, if you get these traits and use pistols as your primary weapon outside of an Angel of Marskmanship game then they'll be rather efficient and powerful for general fighting, and you can keep a larger weapon (such as a missile launcher, powerful shotgun or BFG) for larger groups of enemies.&lt;br /&gt;
&lt;br /&gt;
== Angel of Marksmanship/Pistol-based characters ==&lt;br /&gt;
Pistols are extremely ammo-efficient and fast once you have a few levels of Son of a Gun. Their weaknesses are frequent reloading and poor accuracy at long range. These problems can be dealt with by getting traits, but generally modding your pistol(s) will be enough.&lt;br /&gt;
&lt;br /&gt;
Fighting things one on one is more important with pistols than any other weapon - you don't have any AoE unless you get a unique pistol or something, and also reloading two pistols in the middle of a fight is a bad idea and it's something you'll have to do if too many enemies chase you down.&lt;br /&gt;
&lt;br /&gt;
The most important mods for pistols depend on your master trait - but agility and bulk are good in general if you're not going for a master trait for some reason.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Marine - [[Traits#Bullet_Dance_-_Marine_Only|Bullet Dance]] ===&lt;br /&gt;
Bullet Dance gets your shots out faster, so you spend less time per enemy. Unlike other pistol master traits, it also allows you to take advantage of the damage boost for both Son of a Gun and Son of a Bitch. Reloading after each enemy is still an unfortunate problem, so your pistols should probably be bulk modded to cut down on that.&lt;br /&gt;
&lt;br /&gt;
Bullet Dance is generally considered to be the worst pistol master trait, so it should be avoided unless you want to be a marine for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Scout - [[Traits#Gun_Kata_-_Scout_Only|Gun Kata]] ===&lt;br /&gt;
Gun Kata makes your next shot instantaneous when you dodge an attack (See [[Dodging]]), and automatically reloads your pistols whenever you kill something.&lt;br /&gt;
&lt;br /&gt;
Gun Kata is probably the stronger choice of the two dual-pistol master traits. With hellrunner 2 and dodgemaster, your dodges are extremely likely to work so as long as there are no always-hit enemies hanging around you can constantly dodge and only stand still when taking free shots.&lt;br /&gt;
&lt;br /&gt;
However, some attacks deal damage even when you dodge them ([[arch-vile|Arch-Vile]] and [[Revenant]] attacks, for instance) so you'll need HP for them, and some attacks cannot be dodged (only shotgun-based attacks).&lt;br /&gt;
&lt;br /&gt;
With Gun Kata, your reloading is no longer an issue (perhaps the best part of the trait) so agility mods may serve you better than bulk mods. 12 shots is generally enough to kill anything that moves already, just make sure they all reach their target.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Technician - [[Traits#Sharpshooter_-_Technician_Only|Sharpshooter]] ===&lt;br /&gt;
Sharpshooter is a single-pistol master trait. It guarantees maximum damage on all pistol shots and, because of Eagle Eye 3, might as well guarantee hits too.&lt;br /&gt;
&lt;br /&gt;
The main plan with Sharpshooter is to get enough damage where knockback is guaranteed. Since Son of a Bitch is a blocked trait and thus not an option for this build, it's best to go with Whizkid. Power mods guarantee +2 damage, and Whizkid 1 gives you the ability to put two extra power mods on for +4 damage! Once your pistol has 3 power mods on it, you can pick up the second level of Whizkid for a couple of bulk mods, or Finesse/Reloader to get your knockback shots happening more often.&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	<entry>
		<id>https://drl.chaosforge.org/wiki/Strategy:Pistol_Types</id>
		<title>Strategy:Pistol Types</title>
		<link rel="alternate" type="text/html" href="https://drl.chaosforge.org/wiki/Strategy:Pistol_Types"/>
				<updated>2014-05-27T16:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;Bonedaddy: /* Pistol Marine - Bullet Dance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infostrat switch}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Pistols aren't very useful in general games because of their reliance on pistol-specific traits - [[Traits#Son_of_a_Gun|son of a gun]] and [[Traits#Dualgunner|dualgunner]]. If you aren't getting these traits, the pistol will see little use beyond level 1 - the shotgun reloads quickly enough to not need a backup weapon and the pistol is no better at very long range than the shotgun is.&lt;br /&gt;
&lt;br /&gt;
However, if you get these traits and use pistols as your primary weapon outside of an Angel of Marskmanship game then they'll be rather efficient and powerful for general fighting, and you can keep a larger weapon (such as a missile launcher, powerful shotgun or BFG) for larger groups of enemies.&lt;br /&gt;
&lt;br /&gt;
== Angel of Marksmanship/Pistol-based characters ==&lt;br /&gt;
Pistols are extremely ammo-efficient and fast once you have a few levels of Son of a Gun. Their weaknesses are frequent reloading and poor accuracy at long range. These problems can be dealt with by getting traits, but generally modding your pistol(s) will be enough.&lt;br /&gt;
&lt;br /&gt;
Fighting things one on one is more important with pistols than any other weapon - you don't have any AoE unless you get a unique pistol or something, and also reloading two pistols in the middle of a fight is a bad idea and it's something you'll have to do if too many enemies chase you down.&lt;br /&gt;
&lt;br /&gt;
The most important mods for pistols depend on your master trait - but agility and bulk are good in general if you're not going for a master trait for some reason.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Marine - [[Traits#Bullet_Dance_-_Marine_Only|Bullet Dance]] ===&lt;br /&gt;
Bullet Dance gets your shots out faster, so you spend less time per enemy. Unlike other pistol master traits, it also allows you to take advantage of the damage boost for both Son of a Gun and Son of a Bitch. Reloading after each enemy is still an unfortunate problem, so your pistols should probably be bulk modded to cut down on that.&lt;br /&gt;
&lt;br /&gt;
Bullet Dance is generally considered to be the worst pistol master trait, so it should be avoided unless you want to be a marine for other reasons.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Scout - [[Traits#Gun_Kata_-_Scout_Only|Gun Kata]] ===&lt;br /&gt;
Gun Kata makes your next shot instantaneous when you dodge an attack (See [[Dodging]]), and automatically reloads your pistols whenever you kill something.&lt;br /&gt;
&lt;br /&gt;
Gun Kata is probably the stronger choice of the two dual-pistol master traits. With hellrunner 2 and dodgemaster, your dodges are extremely likely to work so as long as there are no always-hit enemies hanging around you can constantly dodge and only stand still when taking free shots.&lt;br /&gt;
&lt;br /&gt;
However, some attacks deal damage even when you dodge them ([[arch-vile|Arch-Vile]] and [[Revenant]] attacks, for instance) so you'll need HP for them, and some attacks cannot be dodged (only shotgun-based attacks).&lt;br /&gt;
&lt;br /&gt;
With Gun Kata, your reloading is no longer an issue (perhaps the best part of the trait) so agility mods may serve you better than bulk mods. 12 shots is generally enough to kill anything that moves already, just make sure they all reach their target.&lt;br /&gt;
&lt;br /&gt;
=== Pistol Technician - [[Traits#Sharpshooter_-_Technician_Only|Sharpshooter]] ===&lt;br /&gt;
Sharpshooter is a single-pistol master trait. It guarantees maximum damage on all pistol shots and, because of Eagle Eye 3, might as well guarantee hits too.&lt;br /&gt;
&lt;br /&gt;
The main plan with sharpshooter is to get enough damage where knockback is guaranteed. Son of a bitch might sound like a good idea, but Whizkid 1 is actually better. Power mods guarantee +2 damage - more than SoB, and whizkid 1 gives you the ability to put two extra power mods on for +4 damage! Once your pistol has 3 power mods on it, you can either get SoB if your damage is still too low (unlikely), whizkid 2 for a couple of bulk mods, or finesse/reloader to get your knockback shots happening more often.&lt;/div&gt;</summary>
		<author><name>Bonedaddy</name></author>	</entry>

	</feed>